Highlights
- Hard mode opens for Urugugu Canyon and Vakron Sky Island at item level 2700.
- Boss reductions depend on difficulty and Transcendence stage; they are not one universal adjustment.
- All-class changes affect base HP at Level 45. The individual skill values listed this week concern Assassin.
Detailed changes
Expedition and Transcendence bosses
- Normal Expedition and Transcendence Stage 1: Boss Attack decreases by 15%.
- Hard Expedition and Transcendence Stages 2–4: Boss Attack and Damage Boost each decrease by 10%.
- Transcendence Stages 1–2: Boss HP decreases by 6.5%.
These rules apply to their named modes and stages, not to every encounter alike.
Two new Hard Expeditions
Urugugu Canyon and Vakron Sky Island gain Hard mode.
- Entry requires item level 2700.
- Bosses enter Frenzy after 4 minutes.
- Each player has a maximum of 3 revives.
- The corresponding dungeon guarantees Ariel Fragment: Urugugu or Ariel Fragment: Vakron.
- The per-character conversion ceiling remains 30 Daevanion Crystals: Ariel.
Daily Dungeon
Odylium Repository is added. Clear points determine the Soul Crystal (Bound) rewards associated with pets. Its entry count is shared with Daeva Bio-Research Base.
Crafted gear progression
The adjustment concerns the Amplify cap, rather than a blanket change to other enhancement systems.
- True Dragon and Star Dragon, including their Splendent variants: maximum Amplify level 1 → 3.
- White Dragon and Dark Dragon, including their Splendent variants: maximum Amplify level 3 → 5.
- Transfer becomes available from Tier 3 Expedition gear to Tier 2 Crafted gear.
- Transfer also becomes available from Tier 2 Expedition gear to Tier 1 Crafted gear.
Class and skill changes
Base HP across all classes
At Level 45:
- Gladiator and Templar: gain 1,500 base HP, reaching 6,202.
- The other six classes gain 1,000 base HP, reaching 5,702.
This is a base-HP adjustment, not an increase to every class’s skill damage.
Assassin
- Heightened Sixth Sense: the HP effect becomes 1,000 / 2,000 / 4,000 at skill Levels 5 / 10 / 20, respectively.
- Illusive Clone: base cooldown falls from 90 seconds to 60 seconds.
These two Assassin entries are the explicitly listed individual skill-value changes. No additional class buffs are inferred here.
Systems and bug fixes
Gathering and character rules
- The minimum Gathering level rises from 10 to 45.
- Gathering is limited to 1,000 times per server per day.
- The stated daily reset is 00:00 PDT / 08:00 CET. These retain the official time zones; they are not JST.
- Character deletion waits increase from 1 day to 7 days.
- Inactivity returns players to the lobby after 30 minutes, down from 3 hours.
- Hidden Cubes appear more frequently; no numerical increase is specified.
Abyss
- More players can enter the Abyss.
- Lower Abyss Dimensional Core HP increases.
- Once an Artifact Battle lasts 10 minutes or longer, Dissipation of Power weakens the Dimensional Core.
Fixes
- Retrying an Expedition Dungeon on Hard no longer occasionally leaves the resurrection count unreset.
- A problem making some player characters invisible in PvP is addressed.
- The swapped Ariel and Azphel Daevanion positions in the Character Progression summary are corrected.
Official source
NCSOFT Global Steam patch notes for October 28
This is an independent player information site. The article is an independently written summary of NCSOFT’s official Global announcement. If anything differs, the official original takes precedence. Coverage is for Global, not an assumption that Korean or Taiwanese changes apply elsewhere.